Description
Coordinate to send Gorynich to stop the knights who are inexorably approaching the castle.
You cannot discuss your actions during the game!
The knights will automatically advance towards the castle, and each player will secretly choose an action for Gorynich.
All actions will be resolved clockwise.
Whether it's moving Gorynich or burning the knights, you will have to coordinate without being able to communicate.
Between turns you can use a communication token to have an hourglass of time to organize.
The first player in the round can also designate a knight as the target of the round.
You win the game if you have burned all the knights, you lose it if a knight arrives at the castle, or if Gorynich leaves the board or accidentally destroys the castle.