Description
Players take turns drawing a Movement card and moving a piece of furniture, if their card allows it, to prepare hiding places. Then all at the same time, they advance their ghosts in the hall, each towards their exit. Once the moves have been made, one of the players chooses the side on which to place the lock and rolls the die to determine its exact location. Then the players look through it: all visible ghosts return to their starting side!
After 5 rounds the points are counted, the bigger the ghosts that come out, the more points they earn.